SDEF
//  $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Monster/mancini.def   $
// $Revision:: 18                                                             $
//   $Author:: Onethumb                                                       $
//     $Date:: 9/14/98 3:49p                                                  $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// This is a model definition file.  It is to be used in conjunction with Sin.
//
// DESCRIPTION:
//
// MODEL AUTHOR:
// Michael
//
//
//
// The SINED declaration section
//
/*SINED Monster_Mancini (1 .5 0) (0 0 0) (0 0 0)
Mancini
*/
//

//
// FILE DECLARATIONS
//
//

// Model Commands
path models/mancini
// previously 1.2 but was too big
scale 1.0

// Base Model
mancini_base.sbm

// Skins
mancini_base.tga

// Normal Animations
run1		run1.sam
run2		run1_lookback.sam

walk1		walk_gangsta_style.sam

idle_arms_crossed_observing.sam
idle_giving_orders.sam
idle_tantrum.sam

jump_in_hole.sam

//pain1		pain_head.sam


// Id And Group Definitions

//
// Declare the animation types and files
//

//
// INITIALIZATION SECTION
//
!init:
//
// SERVER Initialization Commands
//


// Class Setup
server classname actor
server script global/enemy.scr
server setsize "-4 -8 0" "4 8 72"
server health 10000

// Sound Aliases

//
// CLIENT Initialization Commands
//

// Sound Aliases
client aliascache snd_kneefall1 "impact/bodyfall/big/sml1.wav" 1

//
// SHARED initialization commands
//

// Sound Aliases


//
// MAIN SECTION
//
//
!main:

// Normal Animations
client run1 0 footstep
server run1 0 movementsound
client run1 4 footstep
server run1 4 movementsound

client run2 0 footstep
server run2 0 movementsound
client run2 3 footstep
server run2 3 movementsound

client walk1 3 footstep
server walk1 3 movementsound
client walk1 11 footstep
server walk1 11 movementsound


client idle_tantrum 3 snd_kneefall1
server idle_tantrum 3 movementsound
client idle_tantrum 7 snd_kneefall1
server idle_tantrum 7 movementsound



// Pain Location Based Animations

// Death Location Based Animations

// Crouching Pain Location Based Animations

// Crouching Death Location Based Animations

// Optional Animations

// Scripted Animations

//
// SOURCESAFE Update Log
//
// $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Monster/mancini.def        $
// 
// 18    9/14/98 3:49p Onethumb
// Tweaked animation sounds
// 
// 17    9/14/98 12:28p Onethumb
// Changed bounding box size
// 
// 16    9/13/98 9:22p Onethumb
// Reformatted DEF file
//

